Dota 2 Update 7.30: Clinkz and Tinker Reworks

Dota 2 Update 7.30: Clinkz and Tinker Reworks

Dota 2 Update 7.30: Clinkz and Tinker Reworks

The latest update for Dota 2, 7.30, introduces a huge number of changes to the game’s heroes. While many heroes received slight balance adjustments in numbers, many of them also received significant reworks in terms of mechanics of their abilities, among which are Clinkz and Tinker. Interestingly enough, Dawnbreak, which was added to the game in the first half of this year, remains unavailable in Captains Mode and will probably not appear at The International 10 matches. Below we have collected the most impactful and significant changes to heroes of the update:


  • Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies' magic damage by 10%. Grants triple the effect to enemies within 300 range
  • Blink: Fragment Scepter now has 3 charges (25s recharge time)


  • Reworked Shard: Now causes Counter Helix to apply a 6s stacking debuff that reduces attack damage by 20% and increases Counter Helix chance by 10%

Bounty Hunter

Shuriken Toss

  • Cooldown reduced from 8 to 5
  • Damage reduced from 150/225/300/375 to 80/120/160/200
  • Mana cost reduced from 120/125/130/135 to 50/60/70/80
  • Cast Range rescaled from 400 to 375/425/475/525
  • Scepter no longer reduces cooldown
  • Scepter Cast Range increased from 650 to 700


  • Now also causes Shuriken Toss to deal 1.4/1.7/2.0x damage


  • Can now be toggled to disable autocast.


Spin Web

  • Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)

Spawn Spiderlings

  • Mana Cost increased from 100 to 120
  • Damage reduced from 300/370/440 to 240/320/400

Spinner's Snare

  • Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600


Divine Favor

  • Aura no longer provides Heal Amplification
  • Aura now also provides 2/3/4/5 armor

Holy Persuasion

  • Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect)

Hand of God

  • Reworked Scepter. Hand of God now applies a Strong Dispel


  • Strafe removed

Burning Barrage

  • New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70

Searing Arrows

  • Mana cost reduced from 12 to 10

Skeleton Walk

  • No longer can cast spells without breaking invisibility

Death Pact

  • Can be casted from Skeleton Walk without breaking invisibility



  • No longer ignores movement restriction abilities (e.g: Kinetic Field)
  • No longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted.
  • Added Aghanim’s Shard. Grants magic immunity during Starbreaker

Solar Guardian

  • Added Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds


  • Level 10 Talent +7 Strength replaced with +15% Celestial Hammer Slow
  • Level 10 Talent +20 Movement Speed replaced with +30 Starbreaker Swipe Damage
  • Level 15 Talent +20 Attack Damage replaced with +40% Luminosity Crit Damage
  • Level 20 Talent +40% Luminosity Crit Damage replaced with -1 Luminosity Attacks Required
  • Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
  • Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges


Poison Touch

  • Now only refreshes its duration when Dazzle attacks the target
  • Base slow increased from 14/16/18/20 to 16/18/20/22
  • Now increases its slow by 2/2.5/3/3.5% every time it's refreshed

Death Prophet


  • Now fires a 1000 speed projectile towards the targeted area and silences units in the AOE upon impact
  • Cast Point reduced from 0.4 to 0.2

Drow Ranger

Frost Arrows

  • Scepter Split Arrows no longer consume mana


  • Agility Gain reduced from 3.6 to 3.3
  • Intelligence Gain increased from 2.1 to 2.4

Homing Missile

  • Reworked Shard. Homing Missile now constantly fires a 700 radius Rocket Barrage, starting 1 second after casting. Rocket Barrage prioritizes the Homing Missile's target

Flak Cannon

  • Range reduced from 1250 to 1000

Call Down

  • Cooldown reduced from 90 to 90/75/60


Level 25 Talent Global Call Down replaced with Air Strike. Causes Call Down to be vector targeted and fires 3 Call Down attacks in the vector direction, 500 range and 0.75 seconds from each other. Secondary call downs deal 50% damage


  • Movement Speed reduced from 320 to 310


  • Damage is now dealt over time on a 0.3s interval for the duration of the debuff. (Damage stops if hero is released)


  • Now throws a Lesser Bushwhack towards the unit that attacked the illusion and spawns a tree in its location
  • Cooldown reduced from 40s to 25s
  • Stun duration increased from 1s to 2s

Hunter's Boomerang

  • Can now be ground targeted


  • Level 10 Talent +200 Health replaced with +1s Scurry Duration
  • Level 15 Talent +16 Agility replaced with +2 Acorn Shot Bounces


Inner Fire

  • Shard no longer reduces Healing by 50%
  • Shard now heals Huskar for 50% of the damage dealt to heroes and 10% of damage dealt to creeps


Diabolic Edict

  • Now deals pure damage
  • No longer deals bonus damage to towers
  • Damage per explosion reduced from 8/20/32/44 to 7/14/21/28


  • Level 25 Talent +30% Magic Resistance replaced with Lightning Storm can bounce twice on units (Only after there's no more jumps left)


Sinister Gaze

  • Cast range increased from 500/525/550/575 to 600
  • Mana cost reduced from 120/130/140/150 to 80
  • Scepter now also lets you cast your other abilities while channeling Sinister Gaze



  • Can no longer target Undying zombies
  • Mana cost reduced from 100/150/200 to 100/125/150
  • Scepter now also applies Disarm to the enemy
  • Scepter now also deals damage immediately after infesting


  • Strength Gain reduced from 1.8 to 1.6
  • Agility Gain reduced from 1.8 to 1.6


  • Damage reduced from 60/80/100/120 to 45/60/75/90
  • Now deals Pure Damage

Divided We Stand

  • Reworked Shard: Divided we Stand can be cast from any Meepo as long as there's another Meepo within 300 radius, causing the nearby Meepo to fling you towards a target within 900 range, dealing 100 damage and slowing the target's movement speed by 50%. Cooldown 18/16/14s Mana Cost: 100 (Each Meepo has its own independent cooldown)

Money King


  • Reworked Shard: Now reduces Mischief Cooldown to 8s, increases the invulnerability time to 0.5s and disjoints projectiles on transformation. Mischief no longer reduces your move speed below your current on

Naga Siren

  • Reworked Shard: Now makes Song of the Siren heal allies for 5% Max HP per second


Hammer of Purity

  • No longer heals Omniknight on attack
  • Can no longer be cast on creeps
  • Now puts a debuff on the enemy hero which reduces the enemy's outgoing damage by 60% for 4 seconds
  • Manacost increased from 20 to 40
  • Cooldown increased from 4 to 10

Outworld Destroyer

Arcane Orb

  • Now affects Roshan

Astral Imprisonment

  • Grants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 40% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).


Shield Crash

  • Now slows enemies for 25/30/35/40% for 3 seconds
  • Damage Reduction per hero increased from 12/14/16/18 to 15/16/17/18
  • Damage Reduction Duration rescaled from 10 to 5/7/9/11
  • Cooldown reduced from 18/16/14/12s to 16/14/12/10s

Lucky Shot

  • No longer slows enemies
  • Armor reduction increased from 3/4/5/6 to 4/5/6/7


Meat Hook

  • Mana cost rescaled from 125/130/135/140 to 135
  • Now instantly kills any non-ancient creep it hits


Nether Ward

  • No longer has a mana reducing aura
  • Now additionally Heals 2 hits whenever it triggers

Queen of Pain

Shadow Strike

  • Now heals Queen of Pain for 10/20/30/40 Health on every tick. Heals 50% on creeps
  • Tick Damage reduced from 30/50/70/90 to 20/40/60/80

Shadow Demon

Soul Catcher

  • Now temporarily gives Shadow Demon 5/7/9/11% Spell Amplification for each hero debuffed

Shadow Fiend


  • Reworked Shard. Necromastery is now an attack modifier that consumes 1 soul granting your next attack 170% crit with a 3 second cooldown. Additionally, enemies killed grant an extra soul


Arcane Curse

  • Now deals double damage and slow when target is silenced
  • Penalty duration reduced from 5s to 3s



  • Damage increased from 20/35/50/65 to 25/40/55/70

Take Aim

  • No longer grants True Strike
  • Active Self Move Speed slow increased from 25% to 45%/40%/35%/30%
  • Active Headshot Chance Increased from 70% to 100%
  • Cooldown reduced from 35/30/25/20 to 20/18/16/14
  • Mana Cost reduced from 50 to 25
  • Duration reduced from 4 to 3

Concussive Grenade

  • Knockback increased from 450 to 475
  • Self Knockback increased from 425 to 475


  • Reworked Shard: Causes dispersion to fire a spectral dagger every 300 damage absorbed in the direction of the last source of damage. Can fire a maximum of one dagger every 7 seconds and only triggers off player based damage within 700 range

Spectral Dagger

  • Debuff is now dispellable

Spirit Breaker

Charge of Darkness

  • Mana cost increased from 70/80/90/100 to 100
  • Scepter no longer grants 175 bonus movement speed
  • Scepter now pierces spell immunity and reduces cast point to 0.1



  • Now splashes 100% of its damage on a 250 AoE (Only the main target gets blinded/shrink ray'd)
  • Shrink Ray bonus cast range reduced from 400 to 300
  • Shrink Ray HP Reduction reduced from 15% to 10%

Defense Matrix

  • Defense Matrix is now a basic skill
  • Mana Cost reduced from 100 to 70/80/90/100
  • Damage Absorbed reduced from 350 to 100/180/240/320
  • Status Resistance reduced from 50 to 20/30/40/50
  • Cast range increased from 400 to 600
  • Cooldown reduced from 30 to 12


  • Mana cost rescaled from 100/210/320 to 130/210/290

Keen Conveyance

  • New Rearm Sub-ability. Channel for 4.5/4/3.5s to teleport to a friendly Building. Level 2 allows targeting units and level 3 allows targeting heroes. Mana cost: 75

March of the Machines

  • March of the Machines is now a shard ability
  • Mana cost increased from 130/150/170/190 to 190
  • Robot Explosion Damage rescaled from 16/24/32/40 to 30


  • Level 10 Talent +8% Spell Amplification replaced with +2s Laser Blind Duration
  • Level 15 Talent +2.5s March of the Machines Duration replaced with -0.5 Keen Teleport Channel Time
  • Level 20 Talent +8 March of the Machines Damage replaced with +150 Defense Matrix Damage Absorbed
  • Level 20 Talent +8 Armor replaced with +10% Spell Amplification


Ice Shards

  • Reworked Shard: Enemies within 200 radius of the center of the ice shard suffer from 40% slow and take 60 damage per second. Increases the length of ice shard by 300


Fiend's Gate

  • Reworked Scepter: Grants a new ability Fiend's Gate. Cast within 4000 range to create a Portal next to Underlord and a Portal at the target location. Allies can click on either Portal to teleport to the other one after a 2s channel. Portals are indestructible, last 20 seconds, and can only be cast in locations where Wards can be placed

Vengeful Spirit

Nether Swap

  • Now deals 50 damage to enemies
  • Nether Swap now causes Vengeful Spirits and allies she Swaps to take 30/40/50% less damage for 3 seconds


Gale Force

  • Reworked Shard: Now Grants Gale Force. Vector Targeted: Summons a strong wind that pushes all enemies within a 1000 AoE by 250 units per second in the target direction for 3 seconds (Units can still move, attack and cast spells, does not interrupt channeling). Mana Cost: 150 Cooldown: 40s

To learn about the item changes of the update, head over to our previous article.